This project
was made in collaboration with Miklos Erhardt and Elske Rosenfeld as an
extension to the 'Talking
About Economy' project, with the intention of presenting
some more positive solutions to the problems and critique that were raised
in that initial stage. The name Commonopoly is paraphrased from Monopoly, understood both as the economic term and the name of the well-known board game. Unlike Monopoly, the goal of Commonopoly is not the exhaustion, through monopolization, of a virtual stock of goods, but rather the expansion and preservation of a self-propelling sustainable system of recycling, production and distribution. The word 'common' employed in the name originates from the notion of 'the commons', that is, the resources such as air, water, public space etc. that by their nature contradict attempts at private ownership. Commonopoly is a model of a system where resources are held in common, avoiding their depletion. Like other Big Hope (www.bighope.hu)
projects, the 'artwork' provides a platform for shared creativity. In
this case, the game exists as a form while players generate the content
throughout the period of presentation. The game has no ideal static state
and is not intended as an object merely to be viewed, rather it invites
participant 'players' to actively engage with it rendering its contents
to be in a continual state of flux. It also resists any 'artistic' monopolization
or ownership of works created. A loose documentation of creative acts
and contributions during the game is made in form of booklets, much of
the participants’ creativity remains undocumented - as players are
invited to remove objects collectively created and pass them on - distributing
them into public circulation outside the gallery. The concept of the game
also develops with each presentation, integrating the experiences of previous
exhibitions. Sharing is present through the players' participation
in their offering of personal experiences and ideas for the 'economy'
of the game. |